for Cinema and Games
Industrial design and architecture
Models for cinema
I am CG generalist.
I am experienced 3D modeller for cinema and games. In my production, I use Lightwave, Substance Designer, Substance Painter, 3Ds Max, Maya, zBrush, 3D-Coat, Photoshop, Quixel suite, and more.
I can provide one man emergency solution to your project and fix and fine tune 3D assets to help to meet your deadline.
I can do optimisation, tangent basis normal map conversion and editing, or PBR texture optimisation.